UI changes and new action mode !


Time to start with Elysium Online first ever Dev-log

Remember that I'm still a beginner in this kind of thing, so this will not be perfect.Thanks for your understanding !


Introduction :

Today, we will be speaking of the new action mode movement and combat system, and of the UI changes that will come with the 0.1.1.0 !

This new action mode will let the player play more directly the game, as it's name indicate, and will coexist with the actual touch mode, offering a interesting game-play for everyone, with a mode more PVE based, with automatics attack, which is the one actually in game, and a more stressful and active mode, in particular for PVP !

This update, and particularly the UI modification are still mobile based. But don't worry, PC interface is coming soon !

It's also important to remember that what I'll show you today are still test ideas and example. This doesn't represent in any way what will be in the final update and is more a reflection about what it could be !


Big changes :

      Touch mode UI changes !

I know this is not the one you guys want to see first, but it's important to start by this one before going to the big thing !

As you all know, this is the actual game interface :

This will change quite a bit, as this is taking too much of the screen space and not adapting to a good use of the touch screen of the mobile!

This is the first idea that I had for it, even if it will surely change during Game-Dev :

This will highly augment the easy use of the UI on the game, leading to more space to move, which is really important on the touch mode, totally based on how much free space you have !

But this is not the only thing that we will change for the touch mode, because something else is taking a lot of space !

I'm not really sure about that one, but I feel like something smaller, only appearing on top of the selected monster name will be a lot cleaner !

This will also be applicable to the Action mode control system, where all mobs around the player will have life visible (perhaps it will also work like that on touch mode, that need a little more thinking).

Speaking of that, I think it's time to pass to the part that you are waiting for !

      Action mode new system !

As I already said before, this system will be a lot more based on the actual active plays than on an automatic movement. For the moment, only joystick is integrated, so the player can move with it. The interface look like this :

However, there's quite a lot of things that don't work with this one. first of all, everything still work with the automatic target based, so here's what I'll do :

Step One :

Every shortcuts will be moved with the chat where it is actually positioned. that will liberate a lot of space for step two :

Step Two :

Every icon of the skill bar will be moved like that. the main attack skill will be in the bigger button, to be easier to press, while the other will be around and on top of it, allowing to easier control of everything !

And more importantly, there's no target system, you'll have to move in front of the enemy and attack him directly, moving only with the joystick ! (some assist will surely be done, to avoid lag disadvantage tho) !


Smaller changes :

      Settings menu (small) changes !

As you guys all know, this is more or less the actual settings. Not really interesting in any way, but there's some small changes that will in fact impact the user experience !

First of all, let's start with the Movement control panel. It will know be changed to adapt itself to the user experience !

Now, at the first start of the game, or after updating to the 0.1.1.0 for the first time, you'll have a popup asking you which game mode you want to chose. You'll after be able to change it later on in the Movement control panel !

There's also a known bug with the sound control system where multiple fast presses can lead to weird stuff. this will be fixed too !

To help with the problem of the Popup asking you to go leave a review popping to much, it will now never appear on the first game use, and will after appear randomly (1/10 chances) !


Conclusion :

Here are the firsts element that I'll be working on for the next weeks, hope it was clear enough !

If there's anything that seems to be missing / difficult to understand, contact me directly, and same if you have some advice on how to do better Dev-Logs !

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Comments

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Cool!

 I'm excited to see them in game!

Thanks !

Coming soon ;-)